As of 2026-04-21, 転生したらスライムだった件 魔王と竜の建国譚【まおりゅう】 ranks #50 on the Japan iOS grossing chart (source: GameRank).

Source: GameRank — Updated daily from public app store data.

転生したらスライムだった件 魔王と竜の建国譚【まおりゅう】

Bandai Namco Entertainment Inc.

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Viewing: Japan
Current Rankings

Latest chart positions based on public store rankings.

grossing#50

Updated: 2026-04-21

Data Coverage

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Revenue Signal

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Market Insight

Market analysis for this game based on ranking trends, revenue, and positioning in Japan.

That Time I Got Reincarnated as a Slime: The Tale of the Demon Lord and the Dragon's Founding (MaoRyu) is demonstrating strong growth momentum in the Japanese mobile game market. With a current rank of #31 and a significant 30-day rank improvement of 18 positions, the game is clearly on a rising trajectory. This success is likely driven by the powerful combination of Bandai Namco's publishing expertise and the immense popularity of the 'Tensei Shitara Slime Datta Ken' franchise in Japan, which provides a built-in, dedicated fanbase. The game targets fans of the anime and light novel series, positioning itself as a deep, narrative-driven experience within the popular RPG genre. Compared to other anime-IP based RPGs in Japan, MaoRyu's recent sharp climb in the rankings indicates it is successfully capturing and monetizing its core audience, generating an estimated daily revenue of approximately $87,000.

Recent Ranking Trend

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Revenue Signal

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Track this title's current chart position and public market signals across supported markets.

FreeGameRank uses public App Store and Google Play chart data. Metrics shown are relative signals intended for trend observation and chart-based market analysis, not official financial reporting. Data coverage varies by title and market.

Frequently Asked Questions

Is That Time I Got Reincarnated as a Slime: The Tale of the Demon Lord and the Dragon's Founding (MaoRyu) popular in Japan?

Yes, it is currently very popular. The game holds a strong position at #31 on the Japanese iOS top-grossing charts, indicating significant player engagement and spending.

How much revenue does MaoRyu generate in Japan?

Based on estimates, That Time I Got Reincarnated as a Slime: MaoRyu generates approximately $86,909 in daily revenue from the Japanese iOS market. It's important to note this is an approximation of player spending.

Is MaoRyu growing or declining in Japan?

The game is currently growing. Its rank trajectory shows a clear rise, having improved by 18 positions over the last 30 days, moving from a lower rank into the top 35.