As of 2026-04-21, 三國志 真戦 ranks #27 on the Japan iOS grossing chart (source: GameRank).

Source: GameRank — Updated daily from public app store data.

三國志 真戦

Qookka Games

Track this title's current chart position and public market signals across supported markets.

IOSGAME9+4.4 (34,507 ratings)App Store ↗
Released: 2021-05-17Updated: 2026-04-20v2.0.10055
Viewing: Japan
Current Rankings

Latest chart positions based on public store rankings.

grossing#27

Updated: 2026-04-21

Data Coverage

Chart Position

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Ranking History

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Revenue Signal

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Download Signal

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Additional trend and signal modules will appear as more recent public ranking observations become available.

Market Insight

Market analysis for this game based on ranking trends, revenue, and positioning in Japan.

Sangokushi Shin Sen (Three Kingdoms True War) is experiencing a sharp and significant decline in the Japan mobile market following a major launch spike. The game's trajectory is stark, plummeting from the peak rank of #1 just three days ago to #27 today. This pattern is classic for new game launches that generate immense initial revenue from early adopters and heavy spenders before settling into a more sustainable position. The driver is likely a major marketing push and launch promotions for this strategy/SLG title based on the enduringly popular Three Kingdoms IP, published by Qookka Games. It targets core strategy gamers and history enthusiasts in Japan. Compared to other established strategy games in Japan, Sangokushi Shin Sen's challenge will be to retain a fraction of its launch audience and stabilize its rank, as the current data suggests it is rapidly losing its top-chart momentum.

Recent Ranking Trend

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Revenue Signal

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Store Reviews
4.4★★★★

Based on 34,507 ratings

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Description

【本格的三国志SLG】 コーエーテクモゲームス監修の本格三国志SLG、色褪せない英雄達の群像劇 全世界ダウンロード数1億突破! 戦略要素が基盤の「三國志」シリーズに、究極の戦略性と公平性を盛り込んだ革新作『三國志 真戦』 今ここに、本格三国志SLGの醍醐味を満喫せよ。 【戦闘、変革】 新シーズン、新要素、新挑戦 シーズンが進むごとに新しい内容が追加され、新仕様や新武将を使った遊び方が可能に! PKシーズン「天下争奪」では『季節』システムが実装!春夏秋冬四季折々の効果をうまく活用し、戦略を立てよう。 PKシーズン「群雄割拠」では『民心』システムが追加!たくさん民心値を得て、天下統一を成し遂げよう。 天、地、人、全てが合わさった、戦略性が抜群のシミュレーションゲーム! 【領土を拡大せよ】 洛陽を制し、覇業を目指そう! 始まりはまだ名もなき小さな城の領主。内政を発展させ、多くの土地を占領し、領土を広げよう! また、意気投合した盟友と手を組んで城を落とし、共に洛陽陥落を目指し、覇業を成し遂げよう! 【あの戦役をもう一度】 数百にも及ぶ大船団を率いて前線へ、赤壁を我が手に シーズンごとに異なる“真”の三国志を味わえる! PKシーズン「赤壁の戦い」では新しい水陸地図のほか、さらに水上戦と火攻システムが登場。有志と共に赤壁へ向え、水域の覇者となれ! PKシーズン「挙兵討伐」では初のダンジョンクエスト「虎牢関の戦い」が登場。最終関門たる、呂布を打倒し、洛陽を勝ち取り覇業を目指そう。 【公平な戦場】 VIPシステムは存在しない。知略こそ勝負の決め手 資源への課金はできず、資源、兵士、時間を早めるためのアイテムは販売されない。 知略こそ勝負の決め手、正々堂々と知略で勝負せよ! 【大規模な団体戦】 精兵を引き連れ、奇襲を仕掛ける相手は数十万。今こそ逆転の時が来た 超大規模の200人対200人のGVGも体験可能。 偵察や軍道整備、敵の陽動……まさに知略を尽くした共闘体験。

FreeGameRank uses public App Store and Google Play chart data. Metrics shown are relative signals intended for trend observation and chart-based market analysis, not official financial reporting. Data coverage varies by title and market.

Frequently Asked Questions

Is Sangokushi Shin Sen popular in Japan?

Sangokushi Shin Sen generated significant popularity at launch, reaching the #1 top-grossing spot. However, its current rank is #27, indicating its initial surge has cooled considerably as it finds its core audience.

How much revenue does Sangokushi Shin Sen generate in Japan?

Sangokushi Shin Sen generates an estimated daily revenue of approximately $96,190 in Japan. This is an approximation and likely reflects a decrease from its peak revenue during its #1 ranked launch period.

Is Sangokushi Shin Sen growing or declining in Japan?

Sangokushi Shin Sen is currently in a sharp decline in Japan. Its rank fell dramatically from #1 to #27 in just three days, indicating it is rapidly losing its launch momentum and settling into a lower position on the charts.